Rebecca Ann Heineman - is a video game designer and programmer. Rebecca Ann Heineman began his career in 1981 and has worked for companies such as Krome Studios, inXile Entertainment, DotEmu, Delphine Software International, U.S. Gold, Bethesda Softworks, id Software, Nerve Software, Interplay Entertainment, Infinity, Logicware, INFINITY Co, STALKER, Electronic Arts, Activison, Imagineer, Atari, FormGen, Apogee Software, 3D Realms, Empire Interactive, Imagineer Co.,Ltd., Bam Entertainment, Apogee, MacPlay, BAM! Entertainment, Interplay Productions, Origin Systems, Richard Garriott, Sierra On-Line, '''DOS''', '''Commodore 64''', '''FM Towns''', California Pacific Computer Company, '''Apple II''', '''MSX2''', Vitesse, '''Apple IIGS''', Pony Canyon, Fujitsu, California Pacific Computer Co., Raven Software and Activision Blizzard. Rebecca Ann Heineman's first game was Ultima I: The First Age of Darkness which was released 42 years ago. Best Game Rebecca Ann Heineman contributed to was Wolfenstein 3D. Rebecca Ann Heineman's latest work is The Bard's Tale Trilogy which was released 5 years ago.