Road Not Taken is an indie isometric adventure game developed by Spry Fox.
The game's story is a new spin on a poem of the same name by Robert Frost. It tells about a stranger who stands by a fork in the road. The main character takes one path, comforting himself that he'll take another route the other day. Yet he knows that it is highly unlikely that such an opportunity will be available for the protagonist.
You play as a forester, that arrives at a distant snowy town. Your objective is to save the children, that got lost in the forest. You have a fifteen-year career in front of you, which each level being one year. The forest surrounding you changes every year.
In order to save the children, you have to take them back to their mothers. To progress deeper into the forest, the players have to combine several trees, rocks or sometimes even deer. Each passage through the forest has its own requirements.
Carrying the objects requires energy. There are predators and spirits in the forest. Every one of them can take some bit of energy away from you.
A crafting system is present in the game. As you get to know more recipes, the world around you gets to be more logical.
The player can interact with the characters in the time. If the player shares items, that were found on the levels, these characters can reward them with special loot.