If you’re planning to revisit the world of Final Fantasy 7 when Revelation arrives, there’s one major original-game spot you should now temper expectations on: Bone Village. Game director Naoki Hamaguchi confirmed the location won’t make the cut, even as the sequel’s broader world and several fan-favorite activities are set to return in updated form.
What’s been cut: Bone Village is out
In an interview, Final Fantasy 7 Revelation game director Naoki Hamaguchi confirmed that Bone Village—an excavation site from the original Final Fantasy 7—will not be included in the upcoming title. In the original release, players could take part in an excavation mini-game to dig up rare items, and that excavation was the only route to obtaining the Lunar Harp needed to access the Forgotten Capital.
That specific requirement changed in Final Fantasy 7 Rebirth, where the Lunar Harp excavation step was no longer necessary for entering the Forgotten Capital because it was tied to story progress in Chapter 14. With Revelation continuing the Remake series after the events of Rebirth, Hamaguchi’s confirmation means the Bone Village excavation content will remain absent, even while the game expands other parts of the setting.
What’s still coming: revisits, mini-games, and familiar regions
While Bone Village won’t appear, Hamaguchi said multiple other locations from the original Final Fantasy 7 can be revisited in Revelation. He specifically mentioned Northwood and the Temple of the Ancients as examples of areas players will be able to explore again.
How Northwood is portrayed may depend on what players already experienced in Final Fantasy 7 Rebirth, since Revelation picks up after the Forgotten Capital. Beyond those confirmations, Hamaguchi also indicated that regions such as Wutai, Mideel, and Rocket Town will be included.
On the gameplay side, Hamaguchi reiterated that a highly requested minigame is set to appear in Revelation. The source also notes that Queen’s Blood—the popular card-battling mini-game—will be in the game, with changes and adjustments based on player feedback. That combination suggests Revelation is aiming to keep beloved activities while refining how they play.
What comes next in the story: Meteor, Weapons, and Ruby Weapon
Final Fantasy 7 Revelation is positioned as the concluding entry in the Final Fantasy 7 Remake series. After Final Fantasy 7 Rebirth ends at the Forgotten Capital, Revelation follows Cloud and the rest of the cast as Meteor’s threat looms and it rushes toward The Planet.
Combat is also set to evolve further with FITS, described as being based on past Final Fantasy Jobs. The source lists FITS such as Black Mage, Summoner, and Warrior, while noting that additional jobs have not yet been revealed by Square Enix.
Finally, Revelation’s story includes the emergence of the Weapons—The Planet’s last line of defense. Hamaguchi confirmed that at least one major Weapon, Ruby Weapon, will be a boss in Revelation. In the original Final Fantasy 7, Ruby Weapon could be encountered by running into it while traveling the Corel Desert on the world map. For how Revelation will handle Ruby Weapon’s battle logic, Hamaguchi declined to provide specifics, instead indicating that players should experience it for themselves.
What players should know
- Bone Village will not be included in Final Fantasy 7 Revelation, removing the original excavation mini-game location.
- Other original areas may still be revisited, including Northwood and the Temple of the Ancients.
- Wutai, Mideel, and Rocket Town are also expected to appear.
- Queen’s Blood returns as a mini-game, with adjustments based on player feedback.
- Ruby Weapon is confirmed as a boss, but details on how the fight is structured are being kept under wraps.
Expert View
Hamaguchi’s confirmation is a clear “trade-off” message: Revelation is willing to drop a recognizable original-game location (Bone Village) while still expanding the map with other revisitable regions and keeping key side content like Queen’s Blood. If you cared about excavation mechanics specifically, that’s a loss—but the confirmed inclusion of other major areas and a Ruby Weapon boss suggests the game’s priorities are shifting toward story-driven encounters and refined mini-games rather than fully recreating every original activity.

