id Software reportedly loses about half its staff in Xbox layoffs

Xbox’s broad gaming layoffs are reportedly hitting id Software—developer of Doom, Wolfenstein, and Quake—especially hard, with a new report suggesting the studio has lost roughly half its workforce. The scale of the cuts matters now because id is still actively supporting a newly released Doom project while navigating an industry-wide restructuring.

What happened

Following Xbox’s planned layoffs across its gaming division, which will impact 3,200 employees with 1,600 immediately let go, id Software has reportedly been reduced by around 50% in headcount. Game Developer cites sources indicating the studio’s staffing level has dropped by roughly half, and an affected senior employee reportedly confirmed the figure via a LinkedIn post.

Multiple sources also point to internal disruption beyond overall numbers. The QA department is described as being particularly hard hit. The report adds that most id Software employees unionized last December, but it remains unclear how many unionized workers were affected by the layoffs.

id Software is based in Texas and was founded in 1991. The studio is widely associated with popularizing the first-person shooter genre through earlier milestones such as Wolfenstein 3D and its Doom and Quake franchises. id was acquired by ZeniMax in 2009, and ZeniMax was later purchased by Xbox in 2021.

The timing is notable: id’s most recent release is Doom: The Dark Ages (released in 2025) and it received a narrative expansion titled Revelations on the day of the report. In response to the layoffs, id co-founder John Romero posted condolences, describing the experience of leaving the studio as painful while also emphasizing the care shown in recent games.

Why it matters

A reported 50% staff reduction is a major operational shock for any development studio—especially one with a long-running live cycle of support and updates. Even with a recent positive reception for Doom: The Dark Ages, cutting workforce capacity can affect future production plans, internal QA throughput, and the studio’s ability to iterate quickly on new content.

The emphasis on QA also raises practical concerns for quality assurance and testing coverage, since QA roles are central to detecting issues before release and validating changes during post-launch work. If QA staffing is disproportionately reduced, it can increase risk in ongoing development and future patches, even if teams continue to ship.

More broadly, the layoffs are framed as part of Xbox’s wider restructuring across Bethesda/ZeniMax. The same period includes changes affecting Bethesda itself and the spin-off of Arkane Studios, as well as divestment from multiple other studios. Some studios reportedly go independent, while others are sold to new owners—signaling that id Software’s situation is part of a larger realignment rather than an isolated decision.

What to watch next

Game Informer has contacted Bethesda/ZeniMax for comment and said it will update the story if the publisher responds. For id Software specifically, the next key signals will likely be any official clarification on the total number of affected employees, whether union protections changed the impact, and how the studio plans to staff QA and production going forward.

For fans and players, watch for any public updates tied to Doom: The Dark Ages and its Revelations expansion—particularly whether new content support continues on schedule. For the broader scene, the studio reshuffling across Bethesda/ZeniMax and Xbox’s divestments will be important context: it could shape where talent concentrates next and how future FPS development efforts evolve across the platform ecosystem.

Practical takeaways

  • Expect uncertainty around future Doom-related production as workforce capacity is reportedly cut by about half.
  • QA being singled out means quality and testing bandwidth may become a bigger focus for any upcoming releases or updates.
  • Unionization is mentioned, but the exact impact on union members is unclear—watch for official clarification.
  • Romero’s comments highlight how personally and culturally significant id is to its community and history.
  • This isn’t only about id: Xbox restructuring is also reshaping Bethesda/ZeniMax and several other studios, which may affect the wider FPS ecosystem.

Expert View

If the reported 50% reduction is accurate, id Software is facing a stress test right as it continues to carry major Doom branding momentum. The biggest risk isn’t only losing people—it’s losing the internal systems that keep new content stable, especially if QA capacity is hit hardest. For players, that can translate into fewer safety margins for future updates; for the FPS scene, it’s a reminder that even legendary studios built on genre-defining craft can be forced into rapid restructuring. The coming months—especially any official response from Bethesda/ZeniMax and subsequent Doom support signals—will determine whether this becomes a temporary disruption or a longer-term shift in how id operates.