Magicians: The Devil’s Deal blends BioShock-style FPS with stage magic

A new narrative-driven first-person FPS, Magicians: The Devil’s Deal, was revealed at the Xbox Showcase—and it matters because it takes the BioShock-style combat template and swaps plasmids for stage magic. With a 2027 release and day-one Xbox Game Pass plans, the game is already shaping up as a fresh way to experience magic-infused gunplay on multiple platforms.

What happened at the Xbox Showcase reveal

Magicians: The Devil’s Deal is a brand-new game announced by developer Uppercut Games and publisher Focus Entertainment during the Xbox Showcase on Sunday. The reveal appeared among more than 20 announcements, with the show also featuring world premieres and updates for major Xbox franchises such as Fable, Halo, and Gears of War.

Timing-wise, Magicians: The Devil’s Deal was shown in the lineup between Minecraft Dungeons 2 and Valor Mortis—both of which received a September 2026 release date in the same presentation.

The game is currently planned for a 2027 release. While the initial reveal centered on Xbox Series X/S, Xbox Cloud, and Xbox on PC, it has since been confirmed that the title will also launch on PlayStation 5. It will also be available on Xbox Game Pass on day one when it releases in 2027.

Why it matters: a BioShock-like FPS premise, reimagined as “stage magic”

On Steam, the game is described as a single-player, narrative-driven FPS where stage magic becomes real. Players take on the role of Jacob Menteuro, a stage magician who has been cast into Hell. Instead of the traditional demon-filled underworld, the game’s setting is Theatreland — a theatrical version of Hell built around rival performers who betrayed Menteuro in life.

Visually and mechanically, the reveal trailer suggests a meaningful resemblance to BioShock in its first-person combat approach. The core idea is familiar: cast offensive abilities at enemies from a first-person perspective. The difference is thematic—where BioShock uses plasmids or vigors, Magicians: The Devil’s Deal leans into classic stage wand performance.

In the trailer, Menteuro is shown twirling a traditional stage wand, and the gameplay moments point to a wider magic toolkit: spells for attacking, the ability to block incoming melee attacks, and actions that include launching enemies into the air, throwing objects, and using energy-imbued playing cards. The game also appears to let players manipulate the world around them with magic—reinforcing the premise that this is not just “shooting with a new skin,” but a different fantasy built on the same first-person action rhythm.

What to watch next for players and platform fans

With a 2027 target, the most important next steps are clarifying how the magic system translates into gameplay depth and how Theatreland’s theatrical rival encounters structure the single-player experience. Since the game is confirmed for Xbox Game Pass at launch and is expanding to PlayStation 5 beyond the original announcement, attention will also shift to how Microsoft and Sony audiences receive a BioShock-adjacent FPS with a distinct stage-magic identity.

Players should also watch for more concrete information on combat variety—especially whether blocking, enemy launch setups, and object/environment interactions form a consistent “build” style or remain situational abilities shown only briefly in the reveal.

Practical takeaways

  • Expect a BioShock-inspired first-person combat feel, but flavored with stage magic and a wand-based fantasy.
  • Plan around a 2027 launch: Magicians: The Devil’s Deal is set to arrive day one on Xbox Game Pass.
  • Multi-platform matters here—beyond Xbox, the game is confirmed for PlayStation 5 as well.
  • Keep an eye on combat mechanics shown in the trailer: blocking, launching enemies, and energy cards could define the playstyle.

Expert View

Magicians: The Devil’s Deal is a smart pitch for modern FPS audiences: it borrows a proven combat structure from BioShock, then swaps the power fantasy into something more characterful and theatrical. The real test will be whether the game turns that wand-and-spell spectacle into a systems-driven experience—because if it’s only “cool magic over familiar shooting,” it risks feeling like a tribute. But if Theatreland’s magic interactions deepen the moment-to-moment gameplay, it could become a standout single-player showcase title for both Xbox Game Pass subscribers and PlayStation 5 players.