A brand-new One Piece release is officially landing in 2026, and it arrives with a surprisingly cozy hook: One Piece: Grand Gourmet is a restaurant management sim built around the Straw Hats’ day-to-day hustle. With the game’s launch date now confirmed, fans can finally circle a specific day—October 23, 2026—for when this floating kitchen adventure hits multiple platforms.
What happened: One Piece: Grand Gourmet is confirmed for 2026
The announcement came through a trailer debut during a recent Nintendo Direct, where players got a look at the Bararie Number 2—an on-the-move restaurant setting for the new game. One Piece: Grand Gourmet tasks players with stepping in as a rookie staff member, helping the Straw Hats manage a busy restaurant environment.
The core gameplay centers on working alongside Sanji to craft a menu filled with dishes inspired by the series. The game also leans into customization, allowing players to decorate their meal sets to match their preferences. One confirmed example of the food lineup is Water-Water Meat BBQ, highlighting how the game is aiming to translate recognizable One Piece flavors into interactive cooking and service.
Kairosoft is developing the title, and the release is scheduled for October 23, 2026.
Why it matters: A cozy management sim with a major anime franchise
One Piece has proven itself as a massive cross-media property, with a manga by Eiichiro Oda and an anime that has run for more than 1,000 episodes. That scale matters because it broadens the audience for any new game adaptation—especially one that doesn’t follow the usual action or RPG template.
By presenting One Piece: Grand Gourmet as a restaurant management sim, the game is targeting fans who want a less combat-focused experience while still staying close to the franchise’s character dynamics. Sanji’s involvement is also a clear signal of what the game wants to emphasize: food, creativity, and the personality-driven rhythm of serving the crew and their customers.
For players, the most practical takeaway is timing and availability. The game is set to launch on Nintendo Switch, Nintendo Switch 2, Steam, and mobile devices, giving multiple entry points for fans who may not share the same platform.
What to watch next: Menus, customization, and the broader 2026 slate
With the release date locked in, attention will likely shift to what the final menu and decoration options look like in practice—especially how many One Piece-inspired dishes make it into the full game. The trailer’s focus on the floating restaurant and Sanji-guided menu building suggests the game’s variety will be tied to both cooking choices and the look of plated meals.
There’s also a wider 2026 signal in the news cycle: a new Jujutsu Kaisen release is officially confirmed for 2026. While details aren’t provided here, it reinforces that 2026 is shaping up as a year where major anime brands are pushing into games again—meaning players may want to plan their time and budgets across multiple marquee releases.
Takeaways for players and fans
- Mark October 23, 2026: One Piece: Grand Gourmet launches across Nintendo Switch, Nintendo Switch 2, Steam, and mobile.
- Expect restaurant management gameplay with Straw Hats staff duties centered around menu building.
- Sanji is a key part of the experience, guiding the creation of dishes inspired by One Piece favorites.
- Look for customization beyond cooking—meal set decoration is part of the pitch.
- If you’re tracking anime game releases, this announcement adds a major cozy title to 2026’s lineup.
| Game | Release window | Developer | Platforms |
|---|---|---|---|
| One Piece: Grand Gourmet | October 23, 2026 | Kairosoft | Nintendo Switch, Nintendo Switch 2, Steam, mobile |
Expert View
Kairosoft’s move here feels strategically smart: One Piece’s scale can sustain a wide range of game genres, and a management sim offers a fresh way to engage fans who may not want another traditional fight-focused adaptation. If the menu variety and decoration systems deliver, One Piece: Grand Gourmet could carve out a durable niche on platforms beyond Nintendo, turning a beloved anime into something players can “live in” between bigger releases. For the studio and the franchise, it’s a reminder that branding isn’t only about spectacle—it can also be about comfort, routine, and creativity.

