Beyond Good and Evil 2 is reportedly still being made at Ubisoft Montpellier, with several hundred people attached to the project. However, a new report paints a worrying picture of repeated redesigns, changing internal targets and a future that may depend on the game's next major review.
What happened to Beyond Good and Evil 2
French outlet Origami, citing unnamed people close to the project, reports that the sequel has changed direction several times since 2019. It was reportedly conceived first as a large-scale multiplayer experience built around travel between planets and dynamically generated activities. Fortnite and Destiny were said to be key reference points during that period. The multiplayer concept then reportedly narrowed through smaller matchmaking formats, four-player squads and two-player play before arriving at its current reported direction: a story-led adventure designed primarily for solo play. Co-op is still planned, but an online connection would no longer be required.
Why the report matters now
The project has already endured an unusually long public history. Ubisoft announced Beyond Good and Evil 2 in 2008, reintroduced it in 2017 after years of silence, and confirmed in January that work was continuing. Since then, the game has also lost prominent creative figures, including original series director Michel Ancel and the sequel's second director, Emile Morel. Origami's reporting suggests the central problem has not simply been missed deadlines. Internal milestones have reportedly been difficult to meet because the standards for success repeatedly changed, from the strength of the core loop to whether the game felt sufficiently innovative or compelling.
What to watch next
According to the report, Beyond Good and Evil 2 is still considered to be in pre-production rather than full production. Its next milestone is intended to move the project toward an alpha stage, where playable components can be implemented more broadly. Ubisoft leadership has reportedly continued to protect the game from cancellation, but that position could become less secure as the publisher restructures. Sources described mixed feelings among staff: newer team members reportedly fear a cancellation decision, while some long-serving developers may welcome one if it allows them to join a project with a clearer plan and endpoint.
Key takeaways for fans
- Ubisoft has confirmed that the game remains in development, but no release timing has been announced.
- The reported design now prioritizes a single-player story experience over an always-online multiplayer structure.
- Co-op is reportedly still part of the plan, despite the shift toward solo-first play.
- The next internal milestone may be crucial to the project's future amid Ubisoft's wider restructuring.
Expert View
For players, the biggest concern is not that Beyond Good and Evil 2 has changed—it is that its identity appears to have remained unsettled for years. A solo-first direction could give Ubisoft a more focused foundation, but only if the studio stops redefining the finish line and commits to a version of the game it can actually ship.

