Genre-mixing has become a useful way for upcoming games to stand apart, and Blackwood is taking that approach to an unusually specific place. The new third-person shooter combines cinematic gunplay and close-quarters combat with a shop-management layer and a criminal economy. Developed by AttritoM7 Productions, it is scheduled to reach Steam on September 16, 2026.
A Double Life at the Center of Blackwood
Blackwood’s protagonist maintains a DVD store during the day, handling inventory and setting prices as part of a retail simulation. The business is more than a side activity, however: it provides cover for his real work as a professional assassin. At night, players accept contracts through the dark web and pursue targets for payment.
That structure gives the game two sharply different rhythms. The store offers a relatively controlled management experience, while the assassination missions focus on movement, weapons, and survival. The contrast recalls the divided identities associated with both James Bond and John Wick, while the criminal-life framework may appeal to players interested in the broader systems promised for GTA 6.
Stunt-Driven Combat With Cinematic Options
AttritoM7 Productions used stunt performers to help create the game’s ranged and melee encounters. Players can switch between firearms and hand-to-hand attacks, while environmental objects can also become part of a fight. The intended result is a fast, choreographed combat style that sits somewhere between modern spy action and the improvised violence of the John Wick films.
Blackwood also includes a shootdodge-style dive and a bullet-time system. These tools can produce cinematic killcams and give players more control during dangerous encounters, but the game is not designed around easy recovery. Health is divided into stages, and damage does not simply disappear after a fight. That makes each mission’s mistakes potentially important rather than treating regeneration as the default safety net.
Clean Cash, Dirty Cash, and the Release Plan
Money is split into two categories. Clean Cash can be spent through legal online stores accessed on the in-game computer, while Dirty Cash is reserved for dark-web purchases such as illegal firearms and ammunition. The separation reinforces the protagonist’s need to maintain a legitimate public front while funding his criminal career.
Blackwood will launch as a three-act project rather than a single complete release. Act One is planned for September 2026, Act Two for March 2027, and Act Three for September 2027. The developer says each additional act will arrive as a free update, so players will not need to pay extra for the later chapters.
Key points
- Blackwood launches on Steam on September 16, 2026.
- Players manage a DVD store while accepting assassination contracts.
- Combat combines firearms, melee attacks, environmental weapons, shootdodges, and bullet time.
- The three acts will be released through September 2027 as free updates.
Blackwood’s planned act schedule
| Content | Planned release | Additional cost |
|---|---|---|
| Act One | September 16, 2026 | Included |
| Act Two | March 2027 | Free update |
| Act Three | September 2027 | Free update |
Expert View
Blackwood signals continued interest in games that connect action mechanics with a persistent criminal routine instead of treating missions as isolated levels. Its strongest differentiator is the relationship between the DVD store, the two-part economy, and the assassin campaign. If those systems meaningfully affect preparation and spending, the game could offer a more distinctive alternative to straightforward third-person shooters. The staged, free-update release also gives AttritoM7 Productions a clear opportunity to expand the concept over time, although the final impact will depend on how much depth each act provides.

