Gaming has become more accessible across consoles, PCs and mobile devices, expanding the audience for titles ranging from major competitive releases to open-world RPGs. That growth has also intensified scrutiny of how publishers handle excessive play. In China, a father identified by his surname, Qin, has filed a lawsuit against four prominent game companies, arguing that their anti-addiction measures did not do enough to stop his son’s gaming habits.
What the lawsuit alleges
Qin named Tencent, NetEase, miHoYo and 37 Interactive Entertainment in the case. The lawsuit focuses on the anti-addiction systems used by games from those companies and claims the safeguards failed to adequately prevent his son from developing a serious dependence on gaming.
According to the legal documents, Qin’s son reportedly logged 1,868 hours of play since March 2024. That works out to more than two hours per day on average. The filing does not officially identify the games involved, so it would be inappropriate to link the reported playtime to any specific title. miHoYo, now widely known internationally as HoYoverse, operates successful games including Genshin Impact and Honkai: Star Rail, while Tencent owns Riot Games and holds interests in other major industry businesses.
A small financial claim with a broader aim
Qin is seeking only 10 yuan, roughly $1.50. The limited amount indicates that the lawsuit is primarily intended to push for stricter enforcement and stronger protections rather than deliver a substantial financial award.
The case follows an incident in May 2026, when Qin’s son overdosed on fever medication. Qin believes the emergency was connected to his son’s gaming addiction, although the filing’s allegation does not establish that gaming caused the incident. The dispute therefore centers on the companies’ alleged responsibilities and safeguards, not on a confirmed medical finding about causation.
Jurisdiction challenge delays the hearing
The lawsuit was scheduled to be heard on July 6 in Tanghe County, Henan province. That hearing has since been delayed after multiple companies challenged the court’s jurisdiction.
The legal action is part of a wider push to hold digital entertainment businesses accountable for addictive behavior. In 2024, lawsuits targeted companies including Epic Games, Roblox and Activision Blizzard over alleged links to video game addiction. Similar concerns have also reached social media, where governments have pursued restrictions intended to limit online addiction among younger users.
The outcome of Qin’s case could clarify how Chinese courts view publisher obligations around anti-addiction systems. It may also encourage other families to challenge safeguards they consider ineffective, particularly if the court allows the case to proceed.
Key points
- Qin sued Tencent, NetEase, miHoYo and 37 Interactive Entertainment.
- The filing alleges that his son played 1,868 hours since March 2024.
- The claim seeks 10 yuan and emphasizes stronger anti-addiction enforcement.
- A jurisdiction challenge has delayed the hearing in Tanghe County.
Case snapshot
| Item | Reported detail |
|---|---|
| Plaintiff | A Chinese father identified as Qin |
| Defendants | Tencent, NetEase, miHoYo and 37 Interactive Entertainment |
| Reported playtime | 1,868 hours since March 2024 |
| Claim amount | 10 yuan, approximately $1.50 |
| Case status | Hearing delayed after jurisdiction challenges |
Expert View
The case signals that anti-addiction design is becoming a legal and reputational issue for publishers, not merely a product feature. For the market, the most important question is whether courts demand stronger enforcement from companies whose games reach huge audiences. For players and communities, the dispute may increase pressure on platforms to make safeguards more transparent, consistent and difficult to bypass.

