Dead by Daylight Brings Art the Clown and Sienna In

Licensed horror crossovers remain one of gaming’s most reliable ways to unite film fandoms with live-service communities, and Dead by Daylight has built much of its identity around that formula. Behaviour Interactive’s latest addition brings the Terrifier series into The Fog, with Art the Clown joining as a Killer and Sienna Shaw arriving as a Survivor. Both characters are currently available through the Steam Public Test Build, ahead of the chapter’s wider launch on November 24.

A Terrifier crossover built around its central rivalry

The new chapter focuses on the conflict at the heart of the newer Terrifier films. Art the Clown has become the franchise’s signature villain, while Sienna Shaw emerged in Terrifier 2 as the character most capable of standing against him. Their pairing gives Dead by Daylight a crossover with a clear Killer-versus-Survivor dynamic rather than simply importing a recognizable monster. It also continues Behaviour Interactive’s long-running strategy of mixing original characters with guests from horror cinema and television, alongside collaborations that have extended into other entertainment spaces.

Art’s Bag of Toys defines the Killer’s toolkit

Art enters Dead by Daylight with a Power called Bag of Toys, designed to reflect the character’s vicious and darkly comic style. The Killer can pull several items from the bag: a flail, flamethrower, firearm, acid-filled beer bottle and bike horn. Successful attacks with these tools make them more dangerous, giving Art an escalating threat profile during a Trial. His exclusive perks are Funny Business, Kill Spree and Laughingstock. The design appears intended to make the clown feel distinct from Dead by Daylight’s existing roster while preserving the chaotic tone associated with Terrifier.

Sienna and Hartshorne Mall add a new survival setting

Sienna’s character-specific perks are Best Gift Ever, Shared Trauma and Valkyrie’s Rage. Her arrival is paired with Hartshorne Mall, a new map created in response to player interest in more liminal locations. That setting could be especially notable for players who value atmospheric map design as much as new character mechanics. The chapter’s full release is scheduled for the same day Chucky leaves Dead by Daylight, marking a direct handoff between one licensed horror presence and another.

What players should watch before launch

The Public Test Build gives the community an early chance to assess how Art’s varied weapons, Sienna’s perk package and the mall’s layout perform in live matches. As with other PTB updates, the period should reveal which mechanics generate the strongest feedback before the chapter reaches every Dead by Daylight platform. For Terrifier fans, the larger appeal is straightforward: the series now has a dedicated home in a multiplayer horror game built around iconic Killers, Survivors and recognizable genre settings.

Key points

  • Art the Clown is the new Killer, while Sienna Shaw joins as a Survivor.
  • The Terrifier content is available first through Dead by Daylight’s Steam Public Test Build.
  • The full chapter launches across Dead by Daylight platforms on November 24.
  • Hartshorne Mall joins the game as a new map designed around liminal-space appeal.

Confirmed Terrifier chapter content

Item Role or type Confirmed details
Art the Clown Killer Uses the Bag of Toys Power and receives three unique perks.
Sienna Shaw Survivor Receives Best Gift Ever, Shared Trauma and Valkyrie’s Rage.
Hartshorne Mall Map A new location intended to answer demand for more liminal environments.
Chapter release Update Arrives on all Dead by Daylight platforms on November 24.

Expert View

This crossover signals that Dead by Daylight is still prioritizing contemporary horror franchises with strong fan recognition and clear character matchups. Art’s growing visibility beyond film, including his recent standalone game and appearances in other titles, makes him a natural recruitment for Behaviour Interactive’s licensed roster. Releasing the Terrifier chapter as Chucky departs also shows the challenge of sustaining a live-service catalog dependent on external rights: major arrivals can refresh community interest, but the game’s crossover lineup is never entirely permanent.