Destiny 2 is entering an unusual late stage, but its community continues to uncover reasons to keep playing. Despite Bungie announcing the game's end of service on May 21, releasing its final update on June 9, and facing mass layoffs at Bungie and SIE on June 25, the game still had around 40,000 players on Steam alone roughly two months after that update. Now, a newly shared armor interaction is making much of Destiny 2's endgame dramatically easier for both solo players and groups.
A Crystocrene Bonus Is Behind the Exploit
The issue is connected to the recently disabled Crystocrene armor set. The set was removed from PvP alongside the Disjunction map after problems were found that could not be fixed quickly. Its two-piece bonus is now creating an unintended ammunition loop across a wide range of activities.
The interaction was identified and demonstrated by Destiny 2 creator Aegis, known online as TheAegisRelic. Players need the two-piece Crystocrene bonus and a way to defeat their own Guardian with a weapon. In the demonstration, Aegis fires a shotgun into a wall, causing self-inflicted damage to register as a final blow.
How the Infinite Ammo Loop Works
A self-inflicted death activates Crystocrene's progress toward Special and Heavy ammo bricks. Once that progress bar is full, the armor grants one brick of each ammo type when the Guardian is killed. Crucially, the progress is not consumed by that reward.
That means the same sequence can be repeated instead of requiring players to search for ammunition during an activity. The result is effectively unlimited Special and Heavy ammo wherever the activity rules allow the player to revive. For solo players, the exploit works in areas without a Darkness Zone. Groups can use it in locations with revives or revive tokens available.
Why the Discovery Matters for Destiny 2's Final Chapter
Infinite ammunition can remove one of the most important resource pressures in Destiny 2's difficult content. Special and Heavy weapons are often central to damage phases and enemy-clearing strategies, so reliable access to both ammo types can make demanding encounters far more forgiving. It also gives solo players a method to reproduce an advantage that groups can normally gain through revive systems.
The discovery arrives at a notable moment for the franchise. Destiny 2's service is approaching its announced conclusion, yet its Steam audience remains substantial and creators are still examining the game's systems in detail. Bungie has not been cited as confirming a fix for this interaction in the available information, so its availability may change if the Crystocrene issue is addressed.
Key points
- The glitch uses the two-piece bonus from the disabled Crystocrene armor set.
- Players can trigger the effect by using a weapon to kill their own Guardian.
- The interaction can provide both Special and Heavy ammo without consuming progress.
- Solo players need to avoid Darkness Zones, while groups need revives or revive tokens.
Expert View
This glitch highlights how much room remains for community discovery even during Destiny 2's final phase. For players still pursuing endgame content, it lowers the cost of experimentation and may encourage more solo attempts at activities that normally depend on strict ammunition management. It also shows the growing importance of creator-led reporting: a single system interaction can quickly reshape how the community approaches the game's remaining content. At the same time, the exploit's dependence on a disabled armor set underlines the risks of leaving unresolved mechanics in a live game, especially when its audience is still large enough for unusual discoveries to spread quickly.

