Dragon’s Dogma 2 Delists Deluxe Edition and Most DLC Ahead of Dark Arisen

As Capcom prepares the next chapter for Dragon’s Dogma 2, the game’s storefront is set for a major change: the Deluxe Edition and most downloadable content will be removed from purchase ahead of Dark Arisen. Starting June 24, players will no longer be able to buy a large portion of the content that has been tied to the game since launch.

What’s being removed from sale on June 24

Capcom has announced that Dragon’s Dogma 2 is discontinuing sales of its Deluxe Edition and a wide range of DLC. According to the official announcement, all of the listed items will be removed from storefronts on June 24 at 5pm PT / 8pm ET.

The delisting is framed as preparation for Dragon’s Dogma 2: Dark Arisen, along with “additional content and various adjustments” arriving via an upcoming title update. Importantly, this is a storefront change rather than a usage shutdown: any of the delisted items can still be used by players who already purchased them after June 24.

The delisted lineup includes the Dragon’s Dogma 2 Deluxe Edition and multiple DLC packs covering consumables, rift crystals, and gameplay-related items such as a pawn inclination changer and a marker for warp locations. It also includes items that relate to character editing and restoring the dead to life.

Microtransaction controversy returns to the spotlight

The timing of this delisting is notable because Dragon’s Dogma 2’s launch in March 2024 drew criticism over microtransactions. The source indicates that many of the microtransactions involved basic features and pawn-related additions, though it also states that these items could be obtained through regular gameplay with little to no grinding.

With Dark Arisen approaching, the update referenced in the announcement is presented as part of a broader cleanup—enough that new players arriving after June 24 may never encounter the delisted purchases in the first place. Even if the content remains usable for existing owners, the disappearance of these storefront options reshapes how future players experience Dragon’s Dogma 2’s monetization history.

What will still be purchasable after June 24

While most DLC is heading off storefronts, two add-ons are expected to remain available for purchase after June 24: the Explorer’s Camping Kit DLC and the Dragon’s Dogma Music & Sound Collection.

The Music & Sound Collection is described as swapping certain sound effects and musical themes for those used in the original Dragon’s Dogma. The Explorer’s Camping Kit offers a different camp option for immediate use, though the source notes that some players have questioned its value because a more efficient camping kit can be obtained using in-game gold early in the game.

Key points

  • Deluxe Edition and most DLC will be removed from storefronts on June 24 (5pm PT / 8pm ET).
  • Purchased DLC will remain usable after delisting.
  • The change is intended to prepare for Dragon’s Dogma 2: Dark Arisen and an upcoming update.
  • Two DLC items—Explorer’s Camping Kit and the Music & Sound Collection—will still be purchasable.

Delisted Dragon’s Dogma 2 DLC (full list provided)

Item
Dragon’s Dogma 2 Deluxe Edition
A Boon for Adventurers – New Journey Pack
Harpysnare Smoke Beacons – Harpy Lure Item
Heartfelt Pendant – A Thoughtful Gift
Ambivalent Rift Incense – Change Pawn Inclinations
Makeshift Gaol Key – Escape from Gaol
Art of Metamorphosis – Character Editor
Portcrystal – Warp Location Marker
Wakestone – Restore the Dead to Life
500 Rift Crystals – Points to Spend Beyond the Rift
1500 Rift Crystals – Points to Spend Beyond the Rift
2500 Rift Crystals – Points to Spend Beyond the Rift

Expert View

Delisting a substantial portion of paid content right before a major branded release signals a strategy shift: Capcom is not just promoting Dark Arisen, it’s also reshaping the buying experience and potentially reducing the visibility of launch-era monetization controversies. For the community, it means fewer new players will stumble onto older add-ons, while existing owners keep access—reducing friction without removing value. In the broader market, this is a reminder that storefront catalogs can be treated as part of a game’s lifecycle, not a static catalog, which may influence how players time purchases ahead of major expansions.