Players planning to see everything in Final Fantasy 7 Revelation should prepare for more than one journey through its campaign. Director Naoki Hamaguchi has indicated that the trilogy’s finale will offer branching content, changing party interactions, and enough optional material to make a single completion only part of the experience.
What Happened
Speaking during a recent gameplay demonstration at Tokyo Game Show, Hamaguchi said one playthrough of Final Fantasy 7 Revelation should contain roughly as much content as Final Fantasy 7 Rebirth. Rebirth’s main story alone takes about 50 hours, giving players an early sense of the scale Square Enix is targeting for the final chapter.
That does not mean the game will have several mandatory campaigns or multiple endings. Square Enix has already confirmed that Revelation will lead to one definitive conclusion, regardless of the decisions made during the journey. Instead, the additional runs will be aimed at players who want to uncover content that their earlier choices left inaccessible.
Why It Matters
Revelation is being built around greater freedom in how players approach its content. Some decisions can alter the route toward the fixed ending, while different choices may affect quests, rewards, and scenes. The party system is also being expanded, allowing players to select which character they control during certain side quests. Those choices can change the resulting interactions and outcomes.
This structure gives the finale a stronger reason to be replayed than simply raising the difficulty or repeating the same story. A second run could reveal character moments and quest variations that were unavailable during the first, although it is not yet clear how easily players will be able to revisit those alternatives after finishing the game.
The full completion target could be especially demanding. Hamaguchi estimated that examining every asset and element from start to finish could take more than 100 hours. He also completed the game 46 times during development, though many of those sessions focused on testing particular features and skipped sections such as combat. That figure should not be treated as a normal playtime estimate.
What to Watch Next
The main question is whether Revelation’s optional structure will feel rewarding or overwhelming. Rebirth’s large scope divided players who wanted a focused story, and Square Enix appears to be responding by making side activities more clearly optional. The studio is also adding an option that can automatically bring the party to the recommended level at certain points, helping players who want to concentrate on Cloud’s central story.
That balance will be important. Players pursuing the ending should be able to finish in one run, while completionists can return for alternate paths and party-specific content. How transparent the game is about missed opportunities—and how convenient it is to replay them—may determine whether its branching design feels like meaningful choice or a checklist.
Key takeaways for players
- A single run should be comparable in content volume to Final Fantasy 7 Rebirth.
- The game has one definitive ending, so multiple playthroughs are not required to finish the story.
- Choices can change quests, rewards, scenes, and the route taken toward the conclusion.
- Certain side quests allow players to choose the controlling party member, affecting interactions and outcomes.
- A full exploration of the game could exceed 100 hours, while optional-leveling tools can support a more focused run.
Expert View
Square Enix is positioning Revelation as a finale that can serve two audiences at once: players who want a direct conclusion and fans willing to investigate every branch. That is a sensible approach for a large RPG, but its success will depend on whether the variations feel substantial and whether the game respects players’ time when they want to revisit them.

