Grand Theft Auto 6 appears set to remove one of the most persistent control frustrations from GTA 5's original release. According to YouTuber MikeShowSha, who played the upcoming game for several hours at Rockstar North, players will be able to activate running by pressing the left analog stick instead of repeatedly mashing a button. It is a small adjustment on paper, but one that could affect almost every session.
What Happened: GTA 6 Changes How Running Works
During his preview, MikeShowSha described a running system that lets players press the left analog stick to make either Lucia or Jason run. The character should continue running until the player stops moving completely or presses the analog stick again. This suggests running will function more like a toggle than a command that must be constantly maintained.
The control setup was observed during a preview at Rockstar North, so it is best treated as reported information rather than a final, complete list of GTA 6 options. Rockstar could still provide alternate layouts or accessibility settings, but the previewed system is likely to be the standard approach.
Why It Matters: Less Friction in Everyday Play
GTA 5 and GTA Online originally required players to repeatedly tap a button to maintain a run. That could become tiring during ordinary travel, and it was especially awkward when players were trying to move quickly during combat or other high-pressure situations. GTA 5 eventually received a simpler left-stick running option, but that change arrived years after launch.
GTA 6 avoiding the older input method from the beginning would remove a needless source of physical strain and make movement feel more consistent. The benefit is not limited to convenience. Toggle-based movement can also help players who find rapid, repeated inputs uncomfortable, particularly if Rockstar includes further control customization.
What to Watch Next: Controls, Accessibility, and Rockstar's Rollout
The running change is one part of a broader question about how much GTA 6 improves on the everyday experience of its predecessor. Early reports have praised the game's gameplay alongside its visuals, but the final test will be how those systems work across long play sessions.
Fans should watch for Rockstar to clarify whether running can be remapped, whether players can choose between toggle and hold inputs, and what other accessibility options will be available. More official information is also expected as Rockstar continues promoting the game. That attention comes while Take-Two Interactive pursues the source of leaked footage from an earlier build, including through subpoenas.
Key takeaways for GTA 6 players
- Running is reportedly activated by pressing the left analog stick.
- The character should keep running until movement stops or the stick is pressed again.
- The previewed system avoids the button-mashing used by GTA 5 at launch.
- Players should wait for Rockstar to confirm remapping and accessibility options.
- The change could make combat and extended travel less tiring.
Expert View
Rockstar is right to treat movement as a meaningful quality-of-life feature rather than a minor control detail. Players repeat these inputs constantly, so removing unnecessary button-mashing can improve comfort without changing the identity of Grand Theft Auto. The important next step is making that convenience part of a wider, clearly explained accessibility package. GTA 6 already carries enormous expectations; polished fundamentals will matter just as much as its headline visuals.

