If you’re drawn to soulslike combat but want it delivered through a supernatural Western FPS, Guns of Eschaton is worth putting on your radar. Eschatology Entertainment and publisher 4Divinity have revealed the game’s premise, combat approach, and customization depth—plus a co-op option—while also tying its visual identity to the late Viktor Antonov, known for Half-Life 2 and Dishonored.
What’s been revealed about Guns of Eschaton
Guns of Eschaton is a first-person shooter set in a supernatural American Wild West, built around an apocalyptic showdown. The core pitch blends the gunplay expectations of an FPS with the structure players associate with soulslikes: combat is paced to feel deliberate, with an emphasis on timing, positioning, and committing to each engagement.
The protagonist is a multi-armed gunslinger who fights through this doomed landscape using a wide arsenal of firearms and specialized ammunition types. Instead of treating every fight as pure aim-and-spray, the game asks players to manage resources and read threats—then respond with precision.
How the soulslike DNA shows up in gameplay
Even though it’s played from the first-person perspective, Guns of Eschaton is designed to reward the kinds of defensive choices soulslike fans look for. Players can parry incoming attacks, and there’s also a dash option for evading at the right moment.
Offense and defense both matter, and the game’s combat loop is built around making every shot count. Eschatology also highlights “flexible buildcrafting,” letting players tune the gunslinger to different playstyles. Customization includes gear like armor and talismans, consumables, and a mix of active and passive abilities.
To help players adapt to different enemies, a Codex system lets you study foes and identify weaknesses before or during fights. That information-forward approach aligns with the slower, more intentional feel the game is promising.
Who’s behind it and what comes next
The project’s visual direction is one of its headline features. Eschatology says the artwork was envisioned by the late Viktor Antonov, art director behind Half-Life 2 and Dishonored and many other works. The game’s aesthetic is described as a blend of 19th-century Americana with occult horror.
Eschatology Entertainment’s studio head Fuad Kuliev framed the reveal as the final project shaped by Antonov’s vision, describing the development as a collaboration that carried his ideas into the version players will see. Antonov passed away in 2025.
On the practical side for players, Guns of Eschaton is planned for PlayStation 5, Xbox Series X/S, and PC, but no release window has been announced. The game is playable solo and also supports online co-op.
What players should know
- It’s an FPS set in a supernatural Wild West, but combat is structured like a soulslike.
- Expect parries and timed dashes, plus an emphasis on deliberate engagements and accurate shooting.
- Buildcrafting goes beyond weapons: armor, talismans, consumables, and both active and passive abilities are part of the system.
- A Codex helps you study enemies and learn weaknesses.
- Solo play is supported, and there’s also online co-op.
Expert View
Guns of Eschaton looks like a clear attempt to translate soulslike principles—timing, defense, and knowledge—into a first-person gun platform. The most compelling hook for players will likely be the combination of parry/dash mechanics, ammunition variety, and buildcrafting that’s designed to support different approaches to the same fights. The lack of a release window means the next step is simply to watch for more concrete details on how the combat pacing and customization systems feel in practice.

