Before you jump into Marvel Tokon: Fighting Souls’ open beta on PC, be aware of widespread reports of crashes, stuttering, and error messages that are stopping some players from even launching or playing matches. Here’s what’s happening, who’s affected, and what the developer has said so far—plus what to watch for before the August 6 release.
What’s new in the open beta—and why players are worried
The open beta is giving players an early look at Arc System Works’ upcoming Marvel Tokon: Fighting Souls, including 16 of the 20 planned launch characters and six stages. Online matches are also supported, making it the most “real” test of the game’s competitive feel.
But instead of focusing only on balance and matchup learning, many PC players say the beta’s technical state is getting in the way. Fans describe severe performance problems—frame-rate drops, stuttering, and gameplay slowdown—alongside crashes and various errors. Because fighting games rely on tight animation timing, responsiveness, and consistent combo execution, unstable performance can quickly turn practice into frustration.
Who’s affected: PC players (and PS5 users) report multiple failures
On PC, concerns are concentrated across community channels such as Reddit and Twitter, where players report issues ranging from poor frame pacing to black screens and desktop crashes. Some users also mention Unreal Engine errors and Easy Anti-Cheat-related problems.
The hardware situation is also raising eyebrows. The game’s PC requirements appear demanding for a beta, with a minimum setup that calls for an RTX 2060 GPU and an i5-8400 CPU, and a recommended configuration of an RTX 3070 paired with an i7-8700. Complicating matters, the source notes that performance trouble isn’t limited to under-spec machines—players with RTX 3000 and 4000-series GPUs have reported similar symptoms.
Some players further claim they see low GPU utilization alongside higher CPU usage, suggesting a possible bottleneck on the PC version. Meanwhile, PS5 players weren’t spared: the beta reportedly included network errors and PSN login loop issues.
What Arc System Works (and the community) are doing next
As of July 25, the official Marvel Tokon Twitter account acknowledged the PC performance and gameplay concerns and said the development team is working to address them. The same account later shared community-suggested workarounds, including disabling Nvidia Frame Generation, turning off the App Overlay, and running the game without capture software.
However, the source indicates there are currently no official fixes directly from Arc System Works. That gap matters because the game is scheduled for August 6, leaving limited time to meaningfully stabilize performance if the issues persist.
Despite the technical turbulence, some players do enjoy the game’s fast-paced fighting, and the beta is clearly serving its purpose by surfacing problems ahead of launch. Still, with stable performance being central to learning match timing and building combo muscle memory, the beta’s current state could overshadow the most important preview window unless improvements arrive quickly.
What players should know
- The open beta includes 16 of 20 planned launch characters, six stages, and online match support.
- PC players are reporting frame-rate drops, stuttering, lag/slowdown, crashes, black screens, and multiple error types (including Unreal Engine and Easy Anti-Cheat issues).
- Problems are being reported on a range of GPUs, including RTX 3000 and 4000-series cards—not only low-end systems.
- The studio has acknowledged the issues via its official Twitter account, but no direct Arc System Works PC patch is confirmed in the source.
- Community workarounds include disabling Nvidia Frame Generation, turning off App Overlay, and avoiding capture software while playing.
Expert View
A beta is supposed to be about stress-testing, and Marvel Tokon’s testing is already revealing serious PC stability concerns. The fact that issues are showing up across different GPU tiers—and that crashes and anti-cheat or engine errors are part of the picture—makes this more than a minor tuning problem. With release on August 6, players on PC should treat the beta as an early signal: follow updates closely, consider the community workarounds mentioned by the game’s official account, and expect performance to be the deciding factor on whether you should commit time now or wait for official fixes.

