Mihira: The Eternal Arc Channels Strong PS2-Era Prince of Persia Vibes

Prince of Persia fans have had little to celebrate after Ubisoft canceled the long-awaited Sands of Time Remake, but an upcoming Steam adventure may offer an unexpected alternative. Mihira: The Eternal Arc is presented as a Soulslike Metroidvania starring an Indian princess, yet its time-based exploration, acrobatic ambitions, and close-range combat have already drawn comparisons to the classic PS2-era games.

A Time-Traveling Princess at the Center

Mihira: The Eternal Arc follows Princess Mihira, a protagonist inspired by ancient Indian mythology and stories. Her defining ability is the power to manipulate time and move between the past and present. Each location can be viewed across two timelines, with both versions potentially hiding different routes, secrets, or encounters.

That structure gives the game a clear exploration hook. Time manipulation is not merely part of the story premise; it is also expected to help Mihira uncover concealed paths and gain advantages in specific situations. The approach naturally recalls Prince of Persia's focus on changing the flow of time, while the two-era design also fits the backtracking and discovery associated with Metroidvania games.

Soulslike Combat Meets Classic Platforming

Studio Yeoun appears to be combining several familiar action-adventure ideas rather than copying one franchise outright. Mihira fights with dual daggers, and the revealed combat leans toward the indie Soulslike space through punishing counterattacks and an emphasis on parries. The character's combat role therefore seems considerably more active than Farah's in The Sands of Time, even though some viewers have compared the two characters.

The Prince of Persia connection also comes from the game's apparent interest in fluid movement and 3D platforming. Details about the parkour system remain limited, but Metroidvania-style exploration has been confirmed as part of the design. Whether Mihira's movement reaches the same level of spectacle as the PS2 adventures will depend on systems that have not yet been fully shown.

Stealth Adds an Assassin's Creed Influence

Mihira has another tool that has caught attention: she can blend into crowds to avoid enemies. The developers describe this mechanic as important when tracking and hunting the Timekeepers, apparently mythical opponents that are difficult to kill. Brief footage of the feature has prompted comparisons with earlier Assassin's Creed games, where moving through crowds was a central stealth option.

The result is a mix of influences: time-based puzzle solving, timeline-driven exploration, parry-focused encounters, and social stealth. That combination may help Mihira stand apart from a straightforward Prince of Persia homage, provided the individual systems work together instead of feeling disconnected.

Steam Release Planned, but No Window Yet

Mihira: The Eternal Arc is planned for Steam, although Studio Yeoun has not announced a release window. A console version does not appear likely in the near future, particularly given the small team behind the project. Players interested in following its development can also visit the studio's itch.io portfolio, which includes five previous indie games such as Mira's Odyssey and The Last Bell.

Those earlier projects appear to have served as prototypes for ideas now being developed in Mihira. For now, the game remains one to watch rather than a confirmed replacement for Prince of Persia.

Key points

  • Mihira stars an Indian princess who can manipulate time and switch between two timelines.
  • Its combat uses dual daggers, parries, and punishing counterattacks with Soulslike influences.
  • Metroidvania exploration and possible 3D platforming support the Prince of Persia comparisons.
  • The game is planned for Steam but has no release window and no likely near-term console version.

Expert View

Mihira signals continued demand for action-adventure games built around movement, time manipulation, and layered exploration, especially while the Prince of Persia community waits for clarity on the franchise's future. Its Steam-first positioning could also give a small studio room to refine a distinctive blend of Soulslike combat and stealth. The concept is promising, but the limited gameplay information means its success will depend on whether the time systems and traversal feel as purposeful as the premise suggests.