If you want a multiplayer game that plays like an extraction shooter but fights like a Soulslike, Mistfall Hunter is worth a look on Steam. The new dark-fantasy ARPG lets you run solo or team up in three-player squads, while combining scavenging-and-extract loops with skill-focused, positional combat.
What’s new: a multiplayer Soulslike built around extraction
Mistfall Hunter, developed by Bellring Games, is a brand-new multiplayer Soulslike available on Steam. The pitch is straightforward: it blends Soulslike-style combat with multiplayer extraction gameplay in the spirit of ARC Raiders, aiming for a unique hybrid rather than a direct clone of either side.
The core loop revolves around PvPvE encounters where players scavenge, fight, and then extract. You can play alone or party up with two friends, forming three-player squads. Combat is described as skill-based and positional, and the game also supports free-aim mechanics, which should matter for players who prefer active aiming rather than fully assisted targeting.
On top of the action, the game offers a dark fantasy visual language that draws comparisons to Elden Ring, and its overall presentation leans into that same moody, grounded fantasy tone.
Who it’s for: builds, squads, and the class system
Mistfall Hunter is structured around six distinct classes, each backed by deep talent trees. That’s the foundation for long-term character building, and it’s also a big part of what differentiates it from simpler extraction shooters.
Because it supports both solo play and squads, it’s positioned for different playstyles: newcomers can try it on their own, while groups can coordinate around class roles during PvPvE runs. The source also notes the game includes seasons and explicitly has no pay-to-win mechanics, which is a key consideration for players who are wary of monetization affecting balance.
Steam’s genre tag and the way the combat is described as Soulslike-esque suggest the game is trying to satisfy players who enjoy timing, positioning, and pressure—while still keeping the high-stakes “go in, fight, get out” rhythm of extraction gameplay.
What to watch next: reviews, server issues, and early momentum
Early feedback on Steam currently sits at “Mostly Positive.” Players highlighted the genre hybrid, the graphics, and the overall satisfaction of the gameplay. At the same time, there are clear pain points: some reviewers report laggy servers, class balance concerns, and a limited number of maps that can make runs feel repetitive.
The good news for players is that the source indicates the underlying gameplay loop is already landing—meaning the most serious issues may be addressable through future updates. If you’re considering jumping in, this is also a good time to try the game: it has an introductory discount on Steam of 10% until August 12, dropping the price to $22.49.
Performance-wise, Mistfall Hunter has attracted significant attention since launch. SteamDB data cited in the source lists a peak concurrent player count of 43,741, and it says that figure has been rising steadily since the game’s initial release on July 29. The title is also available on Xbox Series X/S and PlayStation 5, and it’s on Xbox Game Pass as well. Developer Bellring Games has indicated more than 500,000 players across platforms so far.
What players should know
- Expect an extraction loop (scavenge, fight, extract) with PvPvE encounters.
- You can play solo or in three-player squads with two friends.
- Combat is Soulslike-inspired and described as skill-based and positional, with free-aim.
- Choose from six classes with deep talent trees for build variety.
- Steam reviews are generally positive, but lag/server performance, class balance, and limited maps are recurring complaints.
- There’s no pay-to-win mentioned, and the game includes seasons.
- A 10% Steam introductory discount runs until August 12 (price listed as $22.49).
Expert View
Mistfall Hunter’s strongest case is its attempt to merge extraction structure with Soulslike-feeling combat and a dark fantasy presentation. The early review picture suggests the hybrid is working, but the usual launch-era risks show up too—server smoothness, balance, and map variety. If those areas improve, it could become the kind of multiplayer ARPG/extraction hybrid players actively return to for both builds and high-stakes runs.

