Fan-made projects remain one of gaming’s most active creative spaces, especially around long-running horror series with devoted communities. Resident Evil is the latest example: solo developer Julian Zamora has shared an early gameplay look at Resident Evil: The Movie The Game, a project intended to adapt Zach Cregger’s recent Resident Evil film into a playable retro-style experience.
A film adaptation moving back into games
The project is a notable reversal of the usual adaptation path. Resident Evil began as a video game franchise before expanding into film, including Paul W. S. Anderson’s six-film run led by Milla Jovovich. That series concluded with Resident Evil: The Final Chapter in 2016 and earned a combined $1.2 billion worldwide. Cregger’s newer film has also performed strongly, passing $361 million globally at the time of the report. Zamora’s game is not an official Capcom release, but a fan effort built around the film’s original story.
The teaser leans into classic survival horror
Zamora’s first gameplay clip follows protagonist Bryan as he flees an infected dog and seeks cover inside a barn. The footage shows Bryan drawing a firearm and shooting, although that moment appears to have required the developer to pause the active scene. More importantly, the teaser adopts visual and design cues associated with the early Resident Evil games: PS1-era presentation, fixed camera angles and an intentionally old-school horror-game feel. Zamora has said the project is being developed in Godot and that work is underway on pre-rendered backgrounds similar to those used by the original games.
Community response is positive, but legal questions remain
Early reactions have largely praised the project’s fixed-camera approach, a feature many players feel has been missing from newer Capcom entries. The response also reflects continued interest in the visual language of 1990s survival horror, even as official Resident Evil games have moved in different directions. However, some community members have raised concerns over possible licensing issues involving the film’s production and distribution partners, including Sony Pictures. There is no confirmed release window, and the project’s path to completion may depend on whether it can avoid legal obstacles.
Bryan has already reached the modding scene
Zamora is not the first fan creator to bring Cregger’s story into a Resident Evil game. A separate mod for the Resident Evil 2 remake adds Bryan as a playable character skin for Leon. Resident Evil: The Movie The Game is a much broader undertaking, however, as it aims to adapt the full film rather than offer a single character replacement.
Key points
- Julian Zamora is developing a fan game based on Zach Cregger’s Resident Evil film.
- The early gameplay footage shows Bryan escaping an infected dog near a barn.
- The project uses PS1-style visuals and fixed camera angles associated with classic Resident Evil.
- Development is taking place in Godot, while licensing concerns remain unresolved.
Project snapshot
| Item | Confirmed detail |
|---|---|
| Project | Resident Evil: The Movie The Game |
| Developer | Julian Zamora |
| Engine | Godot |
| Design direction | PS1-style visuals, fixed cameras and planned pre-rendered backgrounds |
Expert View
This project highlights the continuing value of classic Resident Evil design within the franchise community. The enthusiasm around fixed cameras and pre-rendered environments suggests that players still see room for slower, more cinematic survival horror alongside Capcom’s modern releases. At the same time, its future is uncertain: ambitious fan adaptations can generate attention quickly, but rights issues often determine whether they can become publicly playable projects.

