If you’re looking for a tower defense that leans hard into large-scale combat, Sir, We Have an Orc Problem is getting strong early traction on Steam—currently sitting at an 89% Very Positive review rating. The hook is simple: Build to survive, then micromanage overwhelming offensives that can involve tens of thousands of enemies at once.
What’s new: a military-sim tower defense built around “Build and Battle”
Sir, We Have an Orc Problem is a brand-new Steam release from Mumpitz Games, combining tower defense structure with military-sim flavor and roguelite-style progression elements. The core gameplay loop splits into two phases. First, players build defenses—setting up strongholds and choke points to trap and eliminate incoming enemies. Then comes the battle phase, where the micromanagement shifts toward deploying additional ordnance, including bombs and nukes, to push back massive waves.
What makes the game stand out is the scale of its encounters. The developer positioning and player-facing pitch emphasize battles where tens of thousands of enemies can spawn at once, turning each mission into a high-intensity, cinematic-style clash rather than a slow, incremental grind. The game also uses a top-down perspective, and the missions are described as intense and fast-paced.
On the technical and design side, the title’s replayability is tied to tactical level design. Maps may look straightforward at first glance, but they include distinct enemy attack patterns that require careful artillery placement. The progression of learning those patterns is part of the experience: players may need a few failed attempts before they can adjust positioning and defenses to stop the wave more effectively.
Who should care: fans of tactical PvE, big waves, and incremental progression
This release appears aimed at players who want tactical PvE combat with large-scale clashes, rather than purely single-target or small-squad tactics. The game’s feature list highlights permanent buffs and unlockable artillery, which supports long-term planning across runs. Real-time decisions during a battle—such as when to drop a nuclear bomb—also suggest a rhythm of quick calls under pressure.
There’s another layer to the appeal: incremental progression. Instead of leaning only on realism or action-heavy military simulation, Sir, We Have an Orc Problem folds in a “number go up” style loop. Even if you fail or clear every enemy, the next level grows larger and brings bigger waves, reinforcing an addictive escalation loop that incremental-game fans often look for.
Early performance signals the game is finding an audience beyond just wishlists. SteamDB data cited in the release materials places peak concurrent players at 7,600+.
What comes next: launch momentum, wishlist growth, and a limited discount
Before its July 28, 2026 release date, Sir, We Have an Orc Problem already hit a major pre-launch milestone. Mumpitz Games reports the game passed 100,000 Steam wishlists on July 3, and it also ranked among the most-played titles during Steam’s June 2026 Next Fest—momentum that helped fuel that wishlist count.
As for the current buying window, the game is available with a 10% launch discount, bringing the price to just under $9. The offer is set to end on August 11, so if you’re deciding whether to jump in for short sessions, this is the period where the deal is active.
In short: expect a tower defense that escalates into huge battles, rewards tactical learning through repeat attempts, and layers incremental progression onto the action. The early review picture—89% Very Positive—suggests the formula is landing with the genre crowd, but it’s still early enough that players will want to see how the full map pool and unlocks hold up over time.
What players should know
- Gameplay centers on two phases: Build defenses, then micromanage the battle with bombs and nukes.
- Missions can involve tens of thousands of enemies spawning in a single fight.
- Maps are designed around unique enemy attack patterns, meaning artillery placement matters and learning is part of the loop.
- Progression includes permanent buffs and unlockable artillery, plus an incremental-style escalation between levels.
- A 10% launch discount is active until August 11, lowering the price to just under $9.
Expert View
Sir, We Have an Orc Problem looks like a strong fit for players who enjoy tactical tower defense planning but want the fantasy of mass-scale warfare. The combination of repeatable map learning, real-time “drop the big tool now” decisions, and incremental escalation is a coherent gameplay loop. That said, the game’s appeal will depend on whether you enjoy learning enemy patterns through failure and iterating your artillery strategy—because the battles are designed to be intense, not forgiving.

