Splatoon Raiders players should install Version 1.1.1 if the Tank Limiter menu, loading screen, or Splatchet gadget has caused trouble. Nintendo’s August 6 update removes the confusing button-hold requirement for limiter releases and addresses several bugs, including a touchscreen-related crash.
What changed in Version 1.1.1?
The most noticeable adjustment affects the Tank Limiter, a progression system tied to tank upgrades. As players acquire skill books and invest points, they can improve four areas: weapon damage, gadget damage, available part slots, and tank health. Reaching the relevant upgrade threshold allows the limiter release valve to raise the tank’s level cap.
Previously, activating that release required players to hold the A Button. That behavior differed from other menu interactions and caused enough confusion that Nintendo’s Japanese support information had to explain the mechanic. Version 1.1.1 changes the action to a standard button press, making the upgrade process more consistent and easier to understand.
Which players and systems are affected?
The patch is useful for anyone progressing through the tank upgrade system, but its fixes extend beyond that menu. Nintendo has corrected a problem with the Hideout Ship and dungeon interface in which elements such as the Showstopper Gauge did not hide correctly after players stopped pressing buttons for a period of time.
The update also fixes an interaction between Emergency Damage Up and the explosion damage added by the Splatchet’s Explosive Steps. Another Splatchet issue could leave players unable to move after using the gadget immediately after performing a Squid Roll from a wall.
Several location and minigame problems are included as well. In Soyu Cliffs, a Fish Stick could occasionally move into the terrain and become impossible to defeat. In HOPPING, an Arcade Cabinet activity, the Exploration Bot could stop hitting Salmonids. Players should also see fewer interruptions during startup: repeatedly tapping the Nintendo Switch 2 touchscreen on the fog-swirl loading screen could previously crash the game.
What should players expect next?
The update arrives as Splatoon Raiders continues to attract attention for moving the series toward a campaign-focused experience rather than its usual multiplayer-first structure. The spin-off has earned strong critical attention and climbed the UK sales charts shortly after launch, overtaking recent releases including Assassin’s Creed Black Flag Resynced.
That success has also raised questions about whether the game’s single-player direction could influence the wider franchise. In an Ask the Developer interview, producer Seita Inoue said the team plans to continue developing competitive gameplay. That distinction helps explain why Nintendo treats Raiders as a spin-off instead of naming it Splatoon 4.
For now, Version 1.1.1 is primarily a quality-of-life and bug-fixing release. Players focused on tank progression should notice the biggest immediate improvement, while others benefit from fixes to combat, level behavior, the interface, and startup stability.
What players should know
- Tank Limiter releases now use a simple A Button press instead of requiring players to hold the button.
- The patch fixes a possible crash caused by tapping the Nintendo Switch 2 fog-swirl loading screen.
- Splatchet users receive fixes for explosive damage calculations and movement after a wall-based Squid Roll.
- Additional fixes cover the Hideout Ship, dungeons, Soyu Cliffs, and the HOPPING Arcade Cabinet activity.
- Nintendo also included several other gameplay adjustments without detailing each change in the listed notes.
Expert View
Version 1.1.1 is a practical update rather than a content expansion, but it addresses the kind of friction that can undermine a progression system. Simplifying the Tank Limiter should remove an unnecessary source of confusion, while the crash and gameplay fixes make the campaign more dependable. Players already enjoying Splatoon Raiders have a clear reason to update, although the patch does not by itself signal a change to the game’s broader single-player direction.

