The Blood of Dawnwalker Art Book Announced for November 24

Titan Books is turning The Blood of Dawnwalker into a full art-book experience this November—an especially notable move given the RPG’s September launch window on PS5, Xbox Series X/S, and PC.

What happened

Game Informer has exclusively revealed that The Blood of Dawnwalker will receive the art book treatment later this year. Titled The Blood of Dawnwalker: The Art of the Game, the hardcover release is scheduled for November 24.

The book is set to run 192 pages, combining artwork with behind-the-scenes insight and exclusive interviews about the creation of the game’s world. Titan Books will publish the volume, and it carries a $50 price tag. The author is Matthew Pellett, described as a veteran magazine editor and gaming consultant, with writing contributions that include bylines at Edge, PC Gamer, Official Xbox Magazine, Nintendo Gamer, and more.

This announcement lands just months after the game’s debut. Rebel Wolves’ first release launches on September 3 for PlayStation 5, Xbox Series X/S, and PC—meaning the art book arrives shortly after players can experience the story firsthand.

Why it matters

For fans of RPG worlds—especially ones built around medieval fantasy and the supernatural—an art book is often the clearest way to see how a setting comes together beyond gameplay. Here, the promised content spans concept art through final designs, alongside interviews focused on how the game’s “intricate and dark world” of monsters, characters, and scenery was assembled.

The Blood of Dawnwalker itself is built around a vampiric premise in 14th-century Europe. As the Black Death spreads through war-torn lands, vampires rise to claim the freedom and power they believe were denied for centuries. The story’s protagonist, Coen, is a Dawnwalker—human by day and vampire by night—and must race against time to save his family.

The game also blends day-and-night mechanics into combat. By day, Coen fights with a sword using directional-based melee combat. At night, he can draw on vampiric abilities and deadly claws. That kind of dual identity is the sort of creative challenge that art books tend to document well, from character development to environment storytelling.

What to watch next

With the book arriving on November 24, the main “next step” is straightforward: watch for more details around Rebel Wolves’ debut and how its systems and story choices translate into the art book’s interview and illustration package.

Game Informer is already building anticipation through a coverage hub for The Blood of Dawnwalker, including stories that address how romance and infamy are handled, how choice-driven the debut is, and what the combat aims to do to keep players immersed. The hub also points to a choice-and-consequence structure that’s said to reflect Witcher 3 pedigree.

If you’re tracking the franchise from the art side, the official cover for The Art of the Game is also being highlighted alongside this announcement—another sign that the release is being positioned as a collector-friendly deep dive, not just a standard companion volume.

Practical takeaways

  • If you’re interested in game art and world-building, The Blood of Dawnwalker: The Art of the Game is a dedicated 192-page hardcover deep dive.
  • The art book release (Nov. 24) comes shortly after the game launches (Sept. 3), making it easy to jump from playing to studying the visuals.
  • The book is authored by Matthew Pellett, with Titan Books handling publication and a $50 hardcover price point.
  • Coen’s day/night identity and directional sword combat by day versus vampiric claws at night are central to the game’s premise—likely key themes for the art and interviews.

Expert View

Art books are most valuable when they capture the creative decisions behind the parts players interact with—combat feel, character silhouettes, and the tone of environments. With The Blood of Dawnwalker, the premise is built on transformation (human by day, vampire by night) and a grim historical backdrop, so a 192-page, concept-to-final-design package could become the definitive reference for how Rebel Wolves visualized that duality. For the studio, timing the hardcover for late November also helps extend attention beyond launch week into the holiday buying cycle—an underrated advantage for new IPs trying to establish a visual identity early.

FAQ

When does The Blood of Dawnwalker: The Art of the Game release?

It’s scheduled to publish on November 24.

How much content is included in the art book?

The book is described as featuring 192 pages of artwork, along with behind-the-scenes insight and exclusive interviews.

What is the game’s release date and where will it launch?

The game launches on September 3 for PlayStation 5, Xbox Series X/S, and PC.