A new single-player RPG reaching a million sales within its opening days is a notable result in a crowded market, especially for a first release from a newly established studio. The Blood of Dawnwalker has achieved that milestone shortly after launch, giving Polish developer Rebel Wolves a strong commercial foundation for its planned vampire franchise.
A Fast Start for Rebel Wolves
The Blood of Dawnwalker launched globally on September 3 for PC and current-generation consoles. Two days later, the official Dawnwalker account confirmed that the game had passed 1 million sales, although the studio did not specify the exact time the milestone was reached.
The result is particularly significant because The Blood of Dawnwalker is Rebel Wolves’ debut project. The studio was founded by numerous veterans of The Witcher 3, creating considerable expectations before release. Early critical reception helped support that interest: the RPG held an 85 average score and a 93% recommendation rate on OpenCritic from 103 reviews, placing it among the platform’s top 7% of games by rating.
Console Interest Appears to Be Driving the Milestone
Commercial estimates from PlayTracker, Gamalytic, and VG Insights indicate that Steam accounted for just under one-third of the reported sales, or approximately 308,900 copies. That suggests the console editions contributed heavily to the game’s initial performance.
Available storefront review counts point toward PlayStation as the likely largest single console contributor. By the afternoon of September 5, the PlayStation Store showed more than 3,800 reviews, compared with 277 on the Xbox Store. Those figures are not direct sales totals, but they provide a useful indication of where player activity may be concentrated.
Strong Player Activity, With PC Issues Still to Resolve
The Steam version reached a peak of 70,692 concurrent players on September 5 and remained among the platform’s top sellers. Nearly 10,000 Steam reviews had been posted by then, with roughly 80% marked favorably.
That player response is slightly weaker than the OpenCritic recommendation rate, potentially reflecting performance differences between platforms. Early reports described the PC release as rougher than the console versions, with complaints including stuttering in windowed and borderless modes and crashes during shader compilation. Rebel Wolves has provided workarounds and is investigating more permanent solutions, along with the absence of PS5 controller button remapping.
Key points
- The Blood of Dawnwalker passed 1 million sales on September 5.
- The game launched on PC and current-generation consoles on September 3.
- Steam recorded a peak of 70,692 concurrent players.
- Rebel Wolves is still addressing several PC performance problems.
Launch snapshot
| Item | Confirmed detail |
|---|---|
| Release date | September 3 |
| Sales milestone | More than 1 million copies by September 5 |
| Steam peak | 70,692 concurrent players |
| OpenCritic reception | 85 average score and 93% recommendation rate |
Expert View
The milestone gives Rebel Wolves valuable leverage at an important point in the studio’s development. A debut game that performs strongly across console storefronts and maintains high PC engagement can make future investment in the franchise easier to justify. The next test will be whether the developer can improve the PC experience quickly enough to protect the game’s reputation. Rebel Wolves has described this release as the opening chapter of a broader vampire series, so sustained sales and effective technical support could influence whether Bandai Namco backs additional entries.

