Thick as Thieves Support Ends After Two Months

If you were considering jumping into Thick as Thieves, here’s the key update: OtherSide Entertainment is ending support after just two months, meaning no new content will be added. The studio is still working on a separate version aimed at improving co-op play, while solo play is expected to remain unchanged.

What changed: support is ending, but a new play version is planned

OtherSide Entertainment has announced that it is ending support for Thick as Thieves, its most recent stealth immersive sim co-created with renowned designer Warren Spector. The immediate consequence is clear: the game will not receive new content updates, including additional modes or systems.

In its July 23 Steam announcement, the studio framed the decision as a reality check for continued development. According to the message shared by game director Jeff Hickman, ongoing work on additional content, modes, and systems is no longer viable for the team. Hickman also noted that the development group has been reduced to only a few members.

However, the announcement also offered a path forward for players who want to keep playing with friends. OtherSide Entertainment and publisher Megabit said they plan to create a new version of Thick as Thieves that uses peer-to-peer servers for co-op rather than cloud-based servers. The stated goal is to provide a co-op experience described as virtually identical, while solo gameplay is expected to be unaffected by the changes.

Who is affected: current players, co-op fans, and solo players

Thick as Thieves launched on May 20, 2026, for PS5, Xbox Series X/S, and PC. It’s a multiplayer heist game set in a steampunk alternate 1900s timeline, and it draws heavy inspiration from the stealth-forward design DNA associated with Spector’s earlier work.

The game’s release expectations were shaped by comparisons to Thief. Aside from the first-person stealth focus and shared steampunk setting, both series lean into immersive sim-style play. That connection is part of why many players were watching Thick as Thieves closely, especially given uncertainty around whether the Thief series will see a near-future entry.

Design-wise, Thick as Thieves was originally positioned as PvPvE. But OtherSide Entertainment previously announced in April 2026 that it would shift toward a two-player and single-player structure. With the end of support now confirmed, the biggest practical impact is that players should not expect further additions beyond what already exists—while the planned peer-to-peer co-op version is positioned as the main “lifeline” for continued group play.

What comes next: Megabit takes over and the team’s constraints are revealed

After the new peer-to-peer co-op version is completed, the game will move into Megabit Publishing’s hands for any further bug fixing or issue handling. In other words, the studio’s role shifts away from adding new features and toward stabilization, at least from the end-user perspective.

The timing also matters. The announcement arrives after OtherSide Entertainment reportedly underwent layoffs about a month after Thick as Thieves launched, leaving a team of fewer than ten employees. The studio had previously expected to add more characters beyond the two default ones available at launch, and it also considered adding more game modes—plans that now appear to be off the table.

Finally, the game’s early pricing and reception context is worth noting. Thick as Thieves launched at $5, but the support decision suggests it didn’t generate the ongoing momentum the developer needed to sustain long-term updates. For now, the most actionable reason to pay attention is the promise of a new co-op version, which could arrive sooner than the original support window ended.

What players should know

  • OtherSide Entertainment is ending support for Thick as Thieves after two months.
  • No new content updates are planned, including additional modes and systems.
  • Co-op is expected to get a new version using peer-to-peer servers instead of cloud servers.
  • Solo gameplay is expected to remain unchanged by the co-op server shift.
  • After the new version is finished, Megabit Publishing will handle bug fixes and issues.

Expert View

This is a tough outcome for a game built around stealth-first, immersive sim expectations—especially with support ending so quickly. That said, the peer-to-peer co-op plan is a meaningful attempt to preserve how the game is meant to be played with friends. If you’re on the fence, the safest approach is to treat the current build as “complete as-is,” while watching for the separate co-op version before committing long-term.