A Utah divorce attorney is using TikTok to warn that excessive video game use can place serious pressure on marriages. Marco Brown, who says he has handled more than 5,000 divorce cases, identifies gaming as a major factor in some of the relationship breakdowns he has seen. His comments are drawing attention because they frame gaming addiction not simply as a personal habit, but as a potential source of conflict over childcare, housework, and time spent together.
What happened
Brown made the claim in the third installment of a five-part TikTok series. He described several divorce cases involving husbands who played games for hours at a time. According to Brown’s account, the central problem was not playing games itself, but excessive sessions that coincided with neglect of everyday responsibilities. In the cases he referenced, some players reportedly stopped only briefly before returning to their games.
The attorney’s comments are claims based on his professional experience, not evidence that video games generally cause divorce. The source does not provide a total number of gaming-related cases, a percentage of his caseload, or independent research supporting a direct causal link.
Why it matters
Concerns about gaming and compulsive behavior have existed since the industry’s early years. Violent content contributed to the creation of rating systems such as the ESRB and PEGI, while the ability to play for long, uninterrupted periods has fueled broader worries about unhealthy use. In 2024, plaintiffs filed lawsuits against companies including Activision Blizzard and Nintendo over alleged game addiction, although several cases were dropped before reaching court.
The design of games can also shape how long players remain engaged. Loot boxes and microtransactions have been criticized for potentially encouraging gambling-like behavior, including in a lawsuit filed by New York against Valve over Steam loot boxes in early 2026. At the same time, many games include features that encourage players to step away. Real-time systems can close shops or limit activities, as seen with nighttime stores in Animal Crossing, and some titles display break reminders after extended sessions.
What to watch next
The important question is whether Brown’s warning leads to a more precise discussion of harmful gaming habits. A long play session alone does not establish addiction, and the source offers no clinical assessment of the people involved in his cases. The more useful focus is whether gaming consistently interferes with sleep, work, childcare, housework, finances, or communication with a partner.
That concern extends beyond games. A Chicago man sued DraftKings in June 2026, alleging that the gambling app failed to respond to signs of his growing addiction. The lawsuit sought damages related to medical costs and changes to user safeguards. Together, these cases point toward a wider debate over how digital entertainment products identify and respond to compulsive behavior.
Practical takeaways for players and partners
- Treat missed childcare, housework, sleep, or work obligations as warning signs that playtime needs to change.
- Discuss schedules and boundaries before extended gaming sessions become a recurring source of conflict.
- Use in-game break reminders and natural stopping points instead of relying only on willpower.
- Separate criticism of harmful behavior from blanket claims that all gaming is damaging.
- Seek professional support when gaming or gambling feels difficult to control despite serious consequences.
Expert View
Brown’s warning deserves attention, but its strongest value is as a prompt to examine behavior rather than condemn the medium. Games can become harmful when they displace shared responsibilities and relationships, yet the source does not justify calling gaming a leading cause of divorce across the board. Developers, platforms, players, and families all have a role in recognizing unhealthy patterns before they become a crisis.

