Return to Castle Wolfenstein (重返德军总部)

Metacritic Rating:
88
Release Date:
Jun 11, 2001
ESRB Rating:
N/A
Platforms:

Return to Castle Wolfenstein is an FPS developed within Wolfenstein franchise in 2001. It rebooted the series and was the fifth part of the intellectual property. The game functions on the Quake III: Arena engine.

Plot

The whole series and the Return, in particular, depict the events of the World War II. The game tells a story of the year 1943 and follows the story arc of the agent Blazkowicz and Agent One who infiltrated the Nazi base and found themselves captured and sent to the Castle Wolfenstein. The narrative centers around their escape past the overpowered enemies called "übersoldaten" and figuring out the solution to the multiple mazes.

Gameplay

The game is one of the progenitors of the corridor shooters — the notion has not been spoiled yet, and the strictly linear games were the classics of the genre. Although the title exploits the basic mechanics of shooting enemies and moving around the territory, the player is suggested with some firearms and tools.
There is a multiplayer which is based on a number of the quests and two teams set to accomplish them. The team who achieves the primary goal first wins. There are three modes: an objective, stopwatch, and checkpoint. Objective aims at the fulfilling the goal, and stopwatch controls the progress achieved within the period, and checkpoint fixes the progress at its milestones.

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Games in the Series

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System Requirements

3-D Hardware Accelerator (with 16MB VRAM with full OpenGL® support; Pentium® II 400 Mhz processor or Athlon® processor; English version... all 重返德军总部 system requirements

Return to Castle Wolfenstein screenshots

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Return to Castle Wolfenstein Creators

David Kelvin
writer, director, designer
Total Games: 12
Chris Cummings
designer, programmer
Total Games: 2
Bill Brown
composer
Total Games: 20
John Conley
designer
Total Games: 1
Claire Praderie
artist
Total Games: 2
Jason Hoover
artist
Total Games: 2
Rafael Paiz
programmer
Total Games: 2
Tim Miller
director, designer
Total Games: 6
Jonathan Moses
producer
Total Games: 7
Laird M. Malamed
director
Total Games: 5
Trey Watkins
director, designer
Total Games: 2
Paul Taylor
writer, composer, artist, producer, programmer
Total Games: 2
Darin McNeil
programmer
Total Games: 14
Joe Waters
programmer
Total Games: 5
Jeremy Cook
artist
Total Games: 3
Paul Steed
artist
Total Games: 3
Sherman Archibald
programmer
Total Games: 3
Steve Goldberg
writer
Total Games: 5
Drew Markham
director, designer
Total Games: 2
Greg Goodrich
producer
Total Games: 5
Michael Kaufman
artist
Total Games: 3
Mal Blackwell
designer
Total Games: 9
Ryan Feltrin
programmer
Total Games: 8
Dan Koppel
designer
Total Games: 4
Richard Farrelly
writer, director, designer
Total Games: 9
Jeremy Luyties
designer
Total Games: 6
Corky Lehmkuhl
writer, director, artist, designer
Total Games: 9

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